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Stylized Magic Gun

A complete redesign of a low-poly base originally created in 3ds Max, now fully realized in Blender. >
This is a "Magic-tech" firearm designed for Maz, the witch of the Ancient Woodland. Unlike conventional weapons, this gun is powered entirely by sorcery, leading to a unique design that lacks traditional mechanical parts like a charging handle or slide.

Workflow: I took a simple 3ds Max mesh from last year and performed extensive mesh optimization and look-dev in Blender.

Concept: A stylized aesthetic that balances organic witch themes with clean, functional lines.

Technical: Rendered using the Cycles engine to capture the subtle emissive glows of the magical components and high-quality material textures.

Tool: Blender / Render: Cycles
History: Redesigned from a 2025 3ds Max base model.

Raw mesh rotation of the 2025 prototype, captured before adding details and ornaments.

The original 3ds Max prototype and conceptual game UI created in June 2025.

The original 3ds Max prototype and conceptual game UI created in June 2025.