A complete redesign of a low-poly base originally created in 3ds Max, now fully realized in Blender. >
This is a "Magic-tech" firearm designed for Maz, the witch of the Ancient Woodland. Unlike conventional weapons, this gun is powered entirely by sorcery, leading to a unique design that lacks traditional mechanical parts like a charging handle or slide.
Workflow: I took a simple 3ds Max mesh from last year and performed extensive mesh optimization and look-dev in Blender.
Concept: A stylized aesthetic that balances organic witch themes with clean, functional lines.
Technical: Rendered using the Cycles engine to capture the subtle emissive glows of the magical components and high-quality material textures.
Tool: Blender / Render: Cycles
History: Redesigned from a 2025 3ds Max base model.
Raw mesh rotation of the 2025 prototype, captured before adding details and ornaments.